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Producing Animation

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Sunday, September 15, 2013

Producing Animation

Author: Catherine Winder | Language: English | ISBN: 0240815351 | Format: EPUB

Producing Animation Description

You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule.

Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

  • Product Details
  • Table of Contents
  • Reviews
  • Paperback: 368 pages
  • Publisher: Focal Press; 2 edition (August 11, 2011)
  • Language: English
  • ISBN-10: 0240815351
  • ISBN-13: 978-0240815350
  • Product Dimensions: 9.6 x 7.4 x 0.9 inches
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
I've only recently come to the world of animation, and have devoured nearly every book on the subject, most of which have focused on the "how-to's" of drawing, etc.

But, I've haven't found anything that says, "Ok, so once you decide that you're going to create an animated film, and have your production tools and story in hand, here's how you make it happen." Until now. "Producing Animation" is the missing link in the evolution of books on the topic.

Other reviewers, most of them apparently animators and other creatives, take issue with the book's emphasis on production management and the life-long battle of the "creatives" vs. "the suits." I can completely understand that argument, and have seen it first hand in the live action film and television business. It's always been there, and it isn't about to change anytime soon.

What I found valuable about this book however, I found from the standpoint of someone who wants to be a one-man animation studio. Someone who is simultaneously the writer, the animator, the designer, as well as the director and producer. If I have any quarrels with management, I'll be quarreling with myself. (I'm the guy in the corner muttering to himself. Just leave me be, I'll be done in a minute :

For me, the valuable information here was in the practical how-to's of production and scheduling, the generous use of charts and forms, and the chapter on distribution and licensing. While some of it was much more applicable to a corporate environment where you have a team of managers supervising a team of animators, it still gave me a perspective on how to run an efficient production cycle, even if I'm the only one doing it.

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