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Directing for Animation: Everything You Didn't Learn in Art School

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Tuesday, September 17, 2013

Directing for Animation: Everything You Didn't Learn in Art School

Author: Tony Bancroft | Language: English | ISBN: 0240818024 | Format: PDF

Directing for Animation: Everything You Didn't Learn in Art School Description

There’s no class in art school that can teach you this.

Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines – being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how.

Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audience’s understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects – with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features… pitfalls and all.

  • Product Details
  • Table of Contents
  • Reviews
  • Paperback: 256 pages
  • Publisher: Focal Press; 1 edition (September 9, 2013)
  • Language: English
  • ISBN-10: 0240818024
  • ISBN-13: 978-0240818023
  • Product Dimensions: 9.1 x 7.5 x 0.6 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
Tony Bancroft has crafted a refreshingly honest and insightful look at the work of Directing for animation. It is filled with great stories, interesting interviews with industry leaders, and sage wisdom. Bancroft's story about directing the voice session with Eddie Murphy alone is worth the price of admission. Bancroft pulls few punches with frank talk about creative road blocks, failures and triumphs, complicated producer relationships, and more. Bancroft speaks with authority as a creative who started as an animator and climbed to prominence in the heyday of modern Disney animation. Any friend of Pumbaa is a friend of mine. Highly recommended.
By Kathryn MacKie
"Directing for Animation" is a good insider's view of the experience of directing for large studios such as Disney and Sony, and for directing independent projects. Bancroft attacks the subject from having come up through the ranks as an animator to the captain's chair of director on a variety of projects. He covers topics such as how to deal with the different personalities of your crew, how to balance your vision with what the studio heads want, how to work with voice actors, and most of all, how to serve your crew so that they will want to give you their best work.

A true delight in the book are the many interviews with very experienced animation directors. Of note are the interviews with Nick Park ("Wallace & Gromit") who gives some good insight into working in stop-motion, and with Eric Goldberg whose experience is not only with feature films ("Pocahontas"), but also with commercials where time and budgets can be very tight.

Before reading this book, it is a good idea that the reader already has a rudimentary understanding of animation terminology and a bit of the process, which you will likely have if you have read any "art of" book out there. This is not a step-by-step book on the animation process, nor is it intended to be. After all, you need to know what animation is before you direct it. However, this book WILL give you a good understanding of what you will face when someone next hands you some money and a deadline.
By Chad Frye

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